The Dota Pro Circuit faces another round of controversy as news broke over the past few days that two players, former Complexity carry Rolen Andrei Gabriel "Skemberlu" Ong and current TNC core Carlo “Kuku” Palad, will be banned from participating in the Chongqing Major, the second of five Major tournaments to be held during the 2018-19 season. Multiple sources confirm these bans result from pressure brought by local Chinese government authorities after the two players in question used anti-Chinese racial slurs during Dota 2 matches, the former during the DreamLeague Season 10 Minor and the latter in public matches shortly afterward. Apart from a blanket statement condemning racism and correspondence with retired carry player and Chinese Dota 2 icon Xu “BurNIng” Zhilei, developer Valve has yet to make any public statement on these players’ situation.
This sets an extremely dangerous precedent. Under current season’s rules, only five Major events hold roughly 97% of qualifying points that will determine twelve of the eighteen teams that will participate in The International 2019. Assuming TI9’s prize pool equals last year’s total of just over $25 million, that one tournament will constitute approximately 80% of total prize money awarded at Valve-sponsored events, and at least 2/3 of total prize money awarded in professional Dota 2 over the course of the season. The exclusion of even one player from any one of these events has a tremendous impact on a team’s chances to earn a place at TI9, and hence on the individual players’ livelihoods. Teams can and will make roster changes based on eligibility for Majors (and in this case, possibly for TI itself). We are, quite literally, talking about young peoples’ futures here.
This is only the latest in a chain of incidents dating back to last season. Three incidents have occurred at or surrounding DPC events (including the International 2018) over the last six months. For brevity, they are presented here in outline form:
These three events provide important context, not because of the decisions made, but because of the way the incidents were handled. In all three cases, the situations were discussed and debated at length by the Dota 2 community. The overwhelming majority seemed to agree with Valve’s decisions. The problem here is that, in each case, the response from Valve was reactionary and determined seemingly on an ad hoc basis. To my knowledge, there is not and never has been a complete set of written rules for the DPC, nor for The International itself. The official DPC website has a FAQ with answers to 13 questions surrounding DPC rules. As of this writing, eleven of these questions are labeled with either “new” or “updated”. These are not rules, at least not if one takes them at face value. They are an evolving set of guidelines, very much subject to change.
My point in writing this is not to repudiate Valve. As a developer, Valve prides itself on listening to its community and in taking care of its professional players. In fact, in my view, this pride is justified. In all three cases outlined above, a majority of the player base, both pro and pub, walked away happy, and the discussion essentially ended. My point here, however, is that in a high-stakes competitive environment, the lack of rules and/or clear communication from a centralized authority both actively makes many existing problems worse and creates new ones. For the record, I believe that Skem and Kuku should be given a chance to compete at the Chongqing Major. But unless the DPC rules are clarified, I also believe that this and similar issues will continue to plague future events.
Again for brevity, it is useful to organize my argument for this into an outline with four broad categories:
Many people think of rules as existing primarily to resolve problems. In fact, good rules are often proactive: They serve to keep issues manageable, or even to prevent them entirely. For example, codes of conduct for professional players, which have been adopted in numerous other esports, are not just there to list infractions and specify punishment. Rather, they serve to clarify acceptable conduct to an incredibly diverse set of people with numerous distinct cultural backgrounds.
There are many issues facing the DPC moving forward. In my opinion, clearer and more regular communication from Valve would help with many of them. However, the first order issue right now is clear. BurNIng closes his final email to Valve regarding the current situation with, “We all want better pro scenes for DOTA2, maybe it’s time to have clear rules, right?” I don’t think it can be said any better. And I couldn’t agree more.
“We all want better pro scenes for DOTA2, maybe it’s time to have clear rules, right?” ~BurNIng
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